Research Terms
Caribbean Studies Records Management Document Preservation Library Information Networks Library Cataloging and Classification Preservation of Library Materials Museum Collection Conservation and Preservation
Wooldrige, Brooke, Mark Sullivan, and Laurie N. Taylor. "Developing an Open Access, Multi Institutional, International Digital Library," Resource Sharing & Information Networks, 2009.
Taylor, Laurie N. "Snow White in the City: Teaching Fables, Nursery Rhymes, and Revisions in Graphic Novels," Approaches to Teaching the Graphic Novel. Ed. Stephen E Tabachnick. New York: MLA, 2009.
Russell Gonzalez, Sara, Valrie Davis, Carrie Newsom, Chelsea Dinsmore, Cynthia Frey, Kathryn Kennedy, and Laurie N. Taylor. "Bioterrorism at UF: Exploring and Developing a Library Instruction Game for New Students," Gaming in Academic Libraries: Collections, Marketing, and Information Literacy. Ed. Amy Harris and Scott E. Rice. Chicago: Association of College and Research Libraries, 2008.
Whalen, Zach and Taylor, Laurie N., Eds. Playing the Past: Video Games, History, and Memory. Nashville, TN: Vanderbilt UP: 2008.
Taylor, Laurie N. and Zach Whalen. "Introduction," Playing the Past: Video Games, History, and Memory. Eds. Zach Whalen and Laurie N. Taylor. Nashville, TN: Vanderbilt UP, 2008.
Taylor, Laurie N. "Gaming Ethics, Rules, Etiquette and Learning," Handbook of Research on Effective Electronic Gaming in Education. Ed. Richard E. Ferdig. Information Science Reference, 2008: 164-174.
Taylor, Laurie N. "Comics and Children's Literature: Justice, Superheroes, and Suffering," To See the Wizard: Politics and the Literature of Children. Ed. Laurie Ousley. Newcastle upon Tyne, UK: Cambridge Scholars Publishing, 2008: 256-273.
Taylor, Laurie N. "Making Nightmares into New Fairytales: Goth Comics as Children's Literature," The Gothic in Children's Literature: Haunting the Borders. Eds. Anna Jackson, Karen Coats, and Roderick McGillis. New York: Routledge, 2008: 195-208.
Taylor, Laurie N. "Console Wars: Console and Computer Games," The Player's Realm: Studies on the Culture of Video Games and Gaming. Eds. J. Patrick Williams and Jonas Heide Smith. Jefferson, NC: McFarland Press, 2007: 223-237.
Taylor, Laurie N. "Networking Power: Video Game Structure from Concept Art," Videogames and Art: Intersections and Interactions. Eds. Andy Clarke and Grethe Mitchell. Chicago, IL: U of Chicago P, 2007: 226-237.
Taylor, Laurie N. "Cameras, Radios, and Butterflies: the Influence and Importance of Fan Networks for Game Studies," Fibreculture Journal, Special Issue on Gaming Networks. 8 (2006).
Taylor, Laurie N. "From Stompin' Mushrooms to Bustin' Heads: Grand Theft Auto III as Paradigm Shift," The Meaning and Culture of Grand Theft Auto. Ed. Nathan Garrelts. Jefferson, NC: McFarland Press, 2006.
Martin, Cathlena and Laurie N. Taylor. "Playing in Neverland: Peter Pan Video Game Revisions," J. M. Barrie's Peter Pan In and Out of Time: A Children's Classic at 100. Eds. Carole Anita Tarr and Donna White. Scarecrow Press, 2006.
Taylor, Laurie N. "A Ludic Model? Smooth and Striated Space and Sid Meier's Civilization," online component to Civilizations. Virtual History, Real Fantasies. Ed. Matteo Bittanti. videoludica. game culture series Series. Milan, Italy: Edizioni Costa & Nolan, 2006. http://www.videoludica.com/graphic/dynamic/books/pdf/21.pdf.
Taylor, Laurie N. "First-person Shooters in Transition: the Legacy of Quake and Doom," online component to Doom, The First Person Reader. Eds. Matteo Bittanti and Sue Morris. videoludica. game culture Series. Milan, Italy: Edizioni Costa & Nolan, 2005. http://www.videoludica.com/graphic/dynamic/books/pdf/14.pdf.
Taylor, Laurie N. "Positive Features of Video Games," Handbook of Children, Culture, and Violence. Eds. Nancy E. Dowd, Dorothy G. Singer, and Robin Fretwell Wilson. Thousand Oaks, CA: Sage, 2005. 247-265.
Taylor, Laurie N. "Fractured Identities: Siblings and Doubles in Video Games," Reconstruction: Studies in Contemporary Culture 5.2 (Spring 2005).
Martin, Cathlena and Laurie N. Taylo. "Gaming's Non-Digital Predecessors," The International Digital Media & Arts Association Journal 2.1 (Spring 2005): 25-29.
Taylor, Laurie N. "Working the System: Economic Models for Video Game Narrative and Play," Works and Days 22.43-44 (2004): 143-153.
Fenty, Sean, Trena Houp, and Laurie N. Taylor. "WebComics: the Influence and Continuation of the Comix Revolution," ImageTexT: Interdisciplinary Comics Studies 1.2 (Winter 2004).
Martin, Cathlena and Laurie N. Taylor. "Practicing What We Teach: Collaborative Writing and Teaching Teachers to Blog," Lore: an E-Journal for Teachers of Writing. Fall 2004.
Riley, Brendan, Laurie N. Taylor, and Mike Sansone. "MUDs and MOOs: Collaborative Narrative Play at Work in the Classroom," ACE (Assembly on Computers in English) Online 1:1 (Fall 2004): online. (available currently on my website)
Riley, Brendan and Laurie N. Taylor. "Open Source and Academia," Computers and Composition Online (Spring 2004).
Taylor, Laurie N. "Compromised Divisions: Thresholds in Comic Books and Video Games," ImageTexT: Interdisciplinary Comics Studies 1.1 (Spring 2004).
Taylor, Laurie N. "Video Game Internal Turfs and Turfs of Play," Media/Culture 7.2 (Mar. 2004).
Taylor, Laurie N. "When Seams Fall Apart: Video Game Space and the Player," Game Studies: the International Journal of Computer Game Research 3.2 (Dec. 2003).
Modern Language Association, Member; 2006 - present
Presented on the international collaborative Digital Library of the Caribbean (dLOC; www.dloc.com)
Subject Areas:
Keywords:
Audience:
Adults
Duration:
half day
Fee:
Expenses Only
Presented at Power, Identity, and Community in Virtual Worlds: A Speaker Series at the University of Idaho, Moscow, ID; Sept. 12, 2006.
Subject Areas:
Keywords:
Audience:
Adults
Duration:
1 hour or less
Fee:
Expenses Only
George A. Smathers Libraries University of Florida P.O. Box 117000 528 Library West GAINESVILLE, FL 32611