Abstract
Researchers at the University of Central Florida have invented a better way to track objects like head-mounted displays (HMDs) and handheld controllers of multiple users as they interact in shared space. Virtual environment systems today encounter some amount of error (static or dynamic) that can affect the system's usefulness. If two or more users are tracked close to each other in a joint task, the error problems increase. The UCF multi-participant tracking system combines and extends conventional global and body-relative approaches to "cooperatively" estimate the relative poses between all useful combinations of devices worn or held by two or more users. Example applications include hands-on training where medical professionals simulate surgical or trauma team activities, small military units in joint training exercises, or civilians in multi-user scenarios.
Technical Details
The UCF invention consists of systems and methods for tracking one user/object with respect to all others and the environment. Tracking technologies for interactive computer graphics (for example, virtual/augmented reality or related simulation, training, or practice) are used to estimate the posture and movement of humans and objects in a three-dimensional working volume. This is typically known as six-degree-of-freedom (6DOF) "pose" tracking (estimation of x, y, z positions and roll, pitch, yaw orientations).
Compared with the UCF system, conventional technologies lack the following capabilities:
- Feedback or cooperation between multiple user-worn systems. In conventional systems, the pose/posture of objects for an individual are estimated independently in an "open loop" fashion, so any virtual (VR or AR) entities that the users see are not necessarily aligned/registered with each other (not accurately collocated).
- The ability to continue tracking blocked components. Most conventional systems require line-of-sight sensing. As multiple users get closer to each other, the signals of tracked components become occluded (blocked) by an object or another user in the environment, causing the system to stop working.
The invention has the added benefit of allowing the HMDs, handheld controllers, or other tracked devices to "ride out" periods of reduced or no observability of externally mounted devices.
Benefit
Leaves the underlying design or functions of head-mounted display systems unchangedEnables discrete tracking of finite movements for training purposesCan plug into conventional VR/AR systems
Market Application
VR/AR systems and simulationsHybrid motion capture systemsMulti-user training (such as medical surgical or trauma teams, military units)
Publications
A Novel Approach for Cooperative Motion Capture (COMOCAP), International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments (2018). https://doi.org/10.2312/egve.20181317
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