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Oge Marques

Florida Atlantic University

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Using games to solve challenging multimedia problems
Audience: Adults
Description: This talk discusses how we can use human computation methods to supplement traditional content analysis techniques and assist in the solution of hard multimedia problems. There are many challenging problems in multimedia research for which state-of-the-art solutions fall short of performing perfectly. The realization that many of these tasks are arduous for computers yet are relatively easy for humans has inspired many researchers to approach those problems from a human computation viewpoint, using methods that include crowdsourcing and serious games. This lecture covers concepts, tools, technologies, best practices, human aspects, and trade-offs involved in applying crowdsourcing and gamification approaches to relevant contemporary problems in multimedia, computer vision, and related research areas.

Subject Areas: Behavioral Sciences
Computer Science
Engineering
Information Science
Technology
Keywords: artificial intelligence
crowdsourcing
human computation
multimedia
serious games
Duration: 1 hour or less
Fee: Less than $500

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